These can include mini-games and quizzes, some of which will require you to look through the museum exhibits for answers and some will provide you with up front instructions. In order for you to get there you need to complete a variety of tasks. In the game there is a temple which requires you to make your way to the bottom level. I thought Taylor Sinclair was annoying and Alejandro at the Mexican Consulate was interesting because he didn't tell you much about himself so it made him more mysterious. The people doing the voices for the characters have good expression. The graphics are impressive, the people are realistic and have good movement and things are able to be closely inspected.
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There is no time limit on how long it takes you to crack the case. Set the alarm and the minutes will flash by. The alarm clock is useful if you need to contact someone during a specific time frame (business hours) and it is not currently that time. Your home base is your hotel room which gives you access to a phone (used to contact people) and a computer (used to access information that you may find in disc form) and an alarm clock (used to sleep and make time pass faster). When talking to people you may choose from various comments to ask questions and/or reply. The dialogue is helpful because as well as being spoken it's also in text. Whilst playing the game you should always have a pen and paper handy to take down any useful information that could pop up anywhere. As well as calling people useful to the case you can contact your friends to keep them updated about the case and receive hints if you request them. Whilst cracking the case you not only need to interview suspects in person, you also need to contact people by phone. You move from building to building by the Washington Metro System which I found hard to adapt to from the previous games but after a short time I became more familiar with it.
Everyone is a suspect and each one has a reason to commit the crime.Īs well as investigating in the museum you also visit other places in Washington. The only clue you have is a scarlet handprint which was found at the scene of the crime. The game is about Nancy Drew (you) who has to find out who stole a priceless artefact from one of the newest exhibits in the Beech Hill Museum, Washington DC. It was his first Nancy Drew game and he said he would gladly play another. I played it with my cousin, Aaron, who enjoyed it. This was the third Nancy Drew game that I had played and in each one the game play has the same structure. It seems appropriate therefore to let that audience tell you about the game. Whilst I am sure Her Interactive are happy about anyone playing and enjoying their Nancy Drew games, my daughter is far more their target audience. I have not as yet played the game at all. It was school holidays so she played with a visiting cousin of the same age, but of the opposite gender. Upon receiving this game she retreated into her brand new bedroom, loaded it on her computer, and got stuck straight in. My 13 year old daughter Emily is the biggest fan. Ī new Nancy Drew game is always well received in our house. Review by Emily Sheehan with a little help from Steve Ramsey (October, 2002) Steve says.